Modern Mayhem: CrimJitsu (Modern, Magic Online)
A lot of you have reached out for the Faeries and Ninjas deck I've been playing in paper so I decided I'd do a video on it!

Gameplan
The deck functions for the most part on a low curve and the most mana intensive thing we do is either Cryptic Command #29 To The Crystal Tower or Ninjitsu'ing Fallen Shinobi #199 in. Upfront, the deck looks like somebody's Modern Horizons draft deck as an ideal start has Faerie Seer #106 into Ingenious Infiltrator #28 Retro Foil. From that point on we just sit behind our counterspells and removal spells to make an opponent waste their turn and resources.

After landing a few faeries, our Spellstutter Sprite #89 will become hard counterspells as most of modern's spells sit between one to three mana unless they're playing a big mana deck. Depending on the matchup and hand, I definitely would not be afraid to just jam a Spellstutter Sprite #89 or Snapcaster Mage #78 for no value other than to add a clock that we can Ninjitsu back.


The nice thing about our deck is when we move to the blockers step. Once a creature is declared as "unblocked" you can Ninjitsu any of our ninjas in and they cannot remove the target we're bouncing back. It's also a thing to remember that if somebody is spending a removal spell on a Ninja, know that you can Ninjitsu something else in to save the creature and fizzle their removal spell. Nothing beats double Ninjitsu in a single turn. Lastly, if you ever get to the point where you have two Ingenious Infiltrator #28 Retro Foil, their abilities stack and then you draw four cards. Who can say no to so much value!?
Conclusion
We went 4-1 again this week and we almost got that trophy but I feel like I might've kept a slightly greedy hand game three. The deck is an absolute blast to play. The deck requires a sort of greedy mana base and can definitely hurt itself due to the need of its colors so moving forward I'd look to adding two Prismatic Vista #244 and maybe one more shock land. I'd probably shave the Scalding Tarn #254 for these additions. Outside of the mana base, I'd look to adding one more Assassin's Trophy #55. I think that card is a big part for us to delay Tron from getting their engine online and it's nice to have a catch-all removal spell. I'd also add another Ceremonius Rejection into the sideboard to help us a tad bit more. If Hogaak gets the ban, that'll make our sideboarding a little bit easier but for right now, most of my sideboard slots are dedicated to Tron and Hogaak with a few ways to deal with aggression. Take the deck for a spin at your local FNM or whatever modern event you'd like to play! The deck doesn't really have any matches that it auto wins against but it's a good time watching your opponents tank on whether or not they need to block or not.
Thanks for watching another episode of Modern Mayhem! Hope to meet a ton of you at #MTGVegas!
-Your friendly neighborhood AsianAvenger
Twitter: @TheAsianAvenger || Twitch: twitch.tv/TheAsianAvneger || Email: theasianavenger@mtggoldfish.com