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Browse > Home / Strategy / Articles / Innistrad: Midnight Hunt Removal List

Innistrad: Midnight Hunt Removal List


This is a list of all the removal in Innistrad: Midnight Hunt, divided into permanent creature removal, temporary creature removal (such as bounce, tap, and falter effects), non-creature removal, and off-battlefield removal (hand, stack, and graveyard).

Permanent Creature Removal

Color Mana Cost Card Rarity Type Oracle Text Notes
Colorless Silver Bolt Common Artifact {3}, {T}, Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
Pithing Needle Rare Artifact As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
White Candletrap Common Enchantment Enchant creature Enchanted creature has defender. Prevent all combat damage that would be dealt by enchanted creature. Coven — {2}{W}, Sacrifice Candletrap: Exile enchanted creature. Activate only if you control three or more creatures with different powers.
Thraben Exorcism Common Instant Exile target Spirit, creature with disturb, or enchantment.
Fateful Absence Rare Instant Destroy target creature or planeswalker. Its controller investigates. (They create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
- Vanquish the Horde Rare Sorcery This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.
Sungold Barrage Common Instant Destroy target creature with toughness 4 or greater.
Borrowed Time Uncommon Enchantment When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.
Brutal Cathar Rare Creature When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Blue Locked in the Cemetery Common Enchantment Enchant creature When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Grafted Identity Rare Enchantment As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1.
Sludge Monster Rare Creature Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2. 5/5
Black The Meathook Massacre Mythic Enchantment When The Meathook Massacre enters the battlefield, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.
/ Eaten Alive Common Sorcery As an additional cost to cast this spell, sacrifice a creature or pay {3}{B}. Exile target creature or planeswalker.
Olivia's Midnight Ambush Common Instant Target creature gets -2/-2 until end of turn. If it's night, that creature gets -13/-13 until end of turn instead.
Foul Play Uncommon Sorcery Destroy target creature with power 2 or less. Investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.")
Infernal Grasp Uncommon Instant Destroy target creature. You lose 2 life.
Vengeful Strangler Uncommon Creature Vengeful Strangler can't block. When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls. 2/1
Defenestrate Common Instant Destroy target creature without flying.
Covert Cutpurse Uncommon Creature When Covert Cutpurse enters the battlefield, destroy target creature you don't control that was dealt damage this turn. Disturb {4}{B} (You may cast this card from your graveyard transformed for its disturb cost.) 2/1
Bloodline Culling Rare Instant Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn.
Red / Light Up the Night Rare Sorcery Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Immolation Common Enchantment Enchant creature Enchanted creature gets +2/-2.
/ Moonrager's Slash Common Instant This spell costs {2} less to cast if it's night. Moonrager's Slash deals 3 damage to any target.
Play with Fire Uncommon Instant Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
/ Neonate's Rush Common Instant This spell costs {1} less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
Cathartic Pyre Uncommon Instant Choose one — • Cathartic Pyre deals 3 damage to target creature or planeswalker. • Discard up to two cards, then draw that many cards.
Smoldering Egg Rare Creature Defender Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg. 0/4
Voldaren Ambusher Uncommon Creature When Voldaren Ambusher enters the battlefield, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control. 2/2
Geistflame Reservoir Rare Artifact Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir. {1}{R}, {T}, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target. {1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
Moonveil Regent Mythic Creature Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. 4/4
Burn the Accursed Common Instant Burn the Accused deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead.
Purifying Dragon Uncommon Creature Flying Whenever Purifying Dragon attacks, it deals 1 damage to target creature defending player controls. If that creature is a Zombie, Purifying Dragon deals 2 damage to that creature instead. 4/3
Burn Down the House Rare Sorcery Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target." They gain haste until end of turn.
Green Duel for Dominance Common Instant Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (They each deal damage equal to their power to the other.)
Plummet Common Instant Destroy target creature with flying.
Clear Shot Uncommon Instant Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Tovolar's Huntmaster Rare Creature Whenever Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 6/6
Multi-Color / Rite of Oblivion Uncommon Sorcery As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent Flashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
/ Sacred Fire Uncommon Instant Sacred Fire deals 2 damage to any target and you gain 2 life. Flashback {4}{R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Temporary Creature Removal

Color Mana Cost Card Rarity Type Oracle Text Notes
White Gavony Trapper Common Creature {2}, {T}: Tap target creature. 0/2
Blue Fading Hope Uncommon Instant Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Geistwave Common Instant Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Skaab Wrangler Uncommon Creature Tap three untapped creatures you control: Tap target creature. 2/1
Component Collector Common Creature If it's neither day nor night, it becomes day as Component Collector enters the battlefield. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. 1/4
Mysterious Tome Uncommon Artifact {2}, {T}: Draw a card. Transform Mysterious Tome.
Revenge of the Drowned Common Instant Target creature's owner puts it on the top or bottom of their library. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
- Spectral Adversary Mythic Creature Flash Flying When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out. 2/1
Red / Abandon the Post Common Sorcery Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Lambholt Harrier Common Creature {3}{R}: Target creature can't block this turn. 2/2
Pack's Betrayal Common Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Multi-Color Devoted Grafkeeper Uncommon Creature When Devoted Grafkeeper enters the battlefield, mill two cards. Whenever you cast a spell from your graveyard, tap target creature you don't control. Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 2/1
/ Winterthorn Blessing Uncommon Sorcery Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step. Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
/ Hallowed Respite Rare Sorcery Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback {1}{W}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Teferi, Who Slows the Sunset Mythic Planeswalker +1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. −2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. −7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."

Artifact, Enchantment, and Land Removal

Color Mana Cost Card Rarity Type Oracle Text Notes
Lands Field of Ruin Uncommon Land {T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
Colorless Pithing Needle Rare Artifact As Pithing Needle enters the battlefield, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
White Cathar Commando Common Creature Flash {1}, Sacrifice Cathar Commando: Destroy target artifact or enchantment. 3/1
Thraben Exorcism Common Instant Exile target Spirit, creature with disturb, or enchantment.
Borrowed Time Uncommon Enchantment When Borrowed Time enters the battlefield, exile target nonland permanent an opponent controls until Borrowed Time leaves the battlefield.
Blue Geistwave Common Instant Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
Component Collector Common Creature If it's neither day nor night, it becomes day as Component Collector enters the battlefield. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. 1/4
Mysterious Tome Uncommon Artifact {2}, {T}: Draw a card. Transform Mysterious Tome.
- Spectral Adversary Mythic Creature Flash Flying When Spectral Adversary enters the battlefield, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Spectral Adversary, then up to that many other target artifacts, creatures, and/or enchantments phase out. 2/1
Red Raze the Effigy Common Instant Choose one— • Destroy target artifact. • Target attacking creature gets +2/+2 until end of turn.
Green Return to Nature Common Instant Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
Outland Liberator Uncommon Creature {1}, Sacrifice Outland Liberator: Destroy target artifact or enchantment. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/2
Multi-Color / Rite of Oblivion Uncommon Sorcery As an additional cost to cast this spell, sacrifice a nonland permanent. Exile target nonland permanent Flashback {2}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
/ Dire-Strain Rampage Rare Sorcery Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Flashback {3}{R}{G}
Teferi, Who Slows the Sunset Mythic Planeswalker +1: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life. −2: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. −7: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."

Off-Battlefield Removal

Color Mana Cost Card Rarity Type Oracle Text Notes
Colorless Jack-o'-Lantern Common Artifact {1}, {T}, Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card. {1}, Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
Crossroads Candleguide Common Artifact Creature When Crossroads Candleguide enters the battlefield, exile up to one target card from a graveyard. {2}: Add one mana of any color. 3/4
White Sungold Sentinel Rare Creature Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. 3/2
Soul-Guide Gryff Common Creature Flying When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard. 3/4
Blue Malevolent Hermit Rare Creature {U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}. Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 2/1
Flip the Switch Common Instant Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Dissipate Uncommon Instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Devious Cover-Up Common Instant Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library.
Black Duress Common Sorcery Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
/ Rotten Reunion Common Instant Exile up to one target card from a graveyard. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Heirloom Mirror Uncommon Artifact {1}, {T}, Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has 3 or more ritual counters on it, remove them and transform it. Activate only as a sorcery.
No Way Out Common Sorcery Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Graveyard Trespasser Rare Creature Ward—Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3
Diregraf Horde Common Creature When Diregraf Horde enters the battlefield, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) 3/4
Bloodtithe Collector Uncommon Creature Flying When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card. 3/4
Green Deathbonnet Sprout Uncommon Creature At the beginning of your upkeep, mill a card. Then if there are three or more creature cards in your graveyard, transform Deathbonnet Sprout. (To mill a card, put the top card of your library into your graveyard.) 1/1
/ Turn the Earth Uncommon Instant Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback {1}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Return to Nature Common Instant Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.


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