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Innistrad: Crimson Vow Instant-Speed Tricks


This is a list of all the instant-speed tricks in Innistrad: Crimson Vow. Each color is sorted by converted mana cost.

Color Mana Cost Card Rarity Type Oracle Text Notes
White Piercing Light Common Instant Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Adamant Will Common Instant Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
/ Fierce Retribution Common Instant Cleave {5}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy target [attacking] creature.
Valorous Stance Uncommon Instant Choose one — • Target creature gains indestructible until end of turn. • Destroy target creature with toughness 4 or greater.
/ Lantern Flare Rare Instant Cleave {X}{R}{W} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]
Supernatural Rescue Common Enchantment This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.
Cemetery Protector Mythic Creature Flash When Cemetery Protector enters the battlefield, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token. 3/4
Blue Syncopate Common Instant Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
/ Alchemist's Retrieval Common Instant Cleave {1}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent [you control] to its owner's hand.
- Geistlight Snare Uncommon Instant This spell costs {1} less to cast if you control a Spirit. It also costs {1} less to cast if you control an enchantment. Counter target spell unless its controller pays {3}.
/ Wash Away Uncommon Instant Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Counter target spell [that wasn't cast from its owner's hand].
/ Chill of the Grave Common Instant This spell costs {1} less to cast if you control a Zombie. Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
Cradle of Safety Common Enchantment Flash Enchant creature you control When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) Enchanted creature gets +1/+1.
Serpentine Ambush Common Instant Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
/ Lunar Rejection Uncommon Instant Cleave {3}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target [Wolf or Werewolf] creature to its owner's hand. Draw a card.
Syphon Essence Common Instant Counter target creature or planeswalker spell. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Thirst for Discovery Uncommon Instant Draw three cards. Then discard two cards unless you discard a basic land card.
/ Winged Portent Rare Instant Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw a card for each creature [with flying] you control.
Scattered Thoughts Common Instant Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.
Overcharged Amalgam Rare Creature Flash Flying Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Overcharged Amalgam exploits a creature, counter target spell, activated ability, or triggered ability. 3/3
Hullbreaker Horror Rare Creature Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand. 7/8
Black Undying Malice Common Instant Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
/ Parasitic Grasp Uncommon Instant Cleave {1}{B}{B} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life.
Hero's Downfall Uncommon Instant Destroy target creature or planeswalker.
Bleed Dry Common Instant Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
Red Flame-Blessed Bolt Common Instant Flame-Blessed Bolt deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Abrade Common Instant Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Sure Strike Common Instant Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Rending Flame Uncommon Instant Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller.
Vampires' Vengeance Uncommon Instant Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.")
Green Massive Might Common Instant Target creature gets +2/+2 and gains trample until end of turn.
Witch's Web Common Instant Target creature gets +3/+3 and gains reach until end of turn. Untap it.
Crushing Canopy Common Instant Choose one — • Destroy target creature with flying. • Destroy target enchantment.
Wolf Strike Common Instant Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Oakshade Stalker Uncommon Creature You may cast this spell as though it had flash if you pay {2} more to cast it. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3


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