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Historic 101: DiMill 2

Zendikar Rising brought us a ton of sweet cards to Mill our opponents out in Historic. We've now got Ruin Crab to start our mill engine early. The deck can steal some games as we now have an  "OTK" with Bruvac the Grandiloquent and Maddening Cacophony. We've also got efficient removal in Bloodchief's Thirst and many more things. Nothing is more satisfying than milling an opponent out so here's what I came up with.

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It's quite simple. The opponent needs to not have cards in their library. Seems easy when you say it like that but now that Maddening Cacophony is in the format, we can mill them out of nowhere!

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Since Fraying Sanity wasn't added into Amonkhet Remastered, we'll have to settle for these two. Bruvac doubles all of our milling and Maddening Cacophony mills half rounded up, this is a full deck mill when paired together! Its a lot of mana for our mill deck so it's entirely possible that we add green to play more ramp like Uro, Titan of Nature's Wrath and Growth Spiral but for right now, I want to just try Dimir so our mana base isn't too painful. 

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We've also got a tiny bit of the Dimir Control gameplan to help survive to the late game to hopefully go off. However, our game one is very light on removal but post-board we should have access to more sweepers and things to help us deal with go-wide strategies like Goblins. Speaking of Goblins, there's a reason we play Ashiok's Erasure! We're hoping to pick up a Muxus underneath it. It's not just for Muxus but for any other problematic cards in some match ups. Being able to knock something like an Uro, Titan of Nature's Wrath out early is nice and should help us stall long enough. 

Speaking of Uro and Ramp decks

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We're trying out Confounding Conundrum to hopefully slow down all of those ramp decks. Forcing them to play only one land a turn helps us buy the time we need. A card like this works much better in standard because ramp decks don't have Growth Spiral but it's definitely still worth a shot jamming this into the deck. 


The deck is still a few tools away from being a legit contender in historic but it definitely gets Mill lovers' blood going! Not having Hedron Crab and something like Ensnaring Bridge definitely makes the deck a bit sad but that's what Khaladesh Remastered is for, right? As of right now, I'm trying a Dimir variant but it's also worth a shot to try the Sultai or maybe even Temur variant because adding green gives us some other sweet mill cards like The Binding of the Titans and Uro to ramp us.

Is Uro excusable if it's for a Mill game plan? Either way, thanks for watching and I'll see all of you at the next one! Maybe we'll try Sultai Mill soon as I think we can get this deck to work.

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-Your Friendly Neighborhood AsianAvenger

Twitter: @TheAsianAvenger || Twitch: || Email:

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