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Fish Five-0: Boros Control (Standard, Magic Arena)


Who would've thought we could play control without blue and counterspells! Well, I guess Maglor did as they piloted it to a sweet 5-0. 

MVPs:
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These were my two favorite cards out of the entire deck. We usually ramp so much that a banefire for 15 or 16 is highly probable. Sometimes we only need to do a Banefire for ten as you have multiple copies. Just be weary of going for exactly lethal against some decks like Jeskai as they have cards like Revitalize and other random life gain spells. Our two little artifacts help us smoothe out our draws, filter out the dead cards, and accelerate our mana so we can slam The Immortal Sun.
 

The Good:

This deck felt amazing against Golgari midrange decks as we have a surplus amount of ways to wipe our opponent's board. With Star of Extinction we have a hard board reset, while also having The Immortal Sun to shut down Vivien Reid and Vraska, Relic Seeker.  I also really enjoyed this deck against little critter decks like Merfolk and Selesnya Tokens. It's also nice to know we don't completely get dunked on by Carnage Tyrant as we have various ways to deal with that.

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The Bad:
 

This deck however did not perform well in testing against anything with counterspells. If we don't slam enough early threats to pressure the control deck, their health total will be too high for us to just banefire. It also comes down to how early they have their win cons and engines going. The match up isn't abysmal, but it just doesn't feel great. Heaven forbid they are Dimir with a silly amount of disruption and Unmoored Ego because after they name Banefire our percentages go way down. 
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Conclusion

The deck is extremely grindy and slow and can have a really tough time against permission decks like Jeskai Control or a silly amount of hand disruption from Dimir, i.e. Thought Erasure and Unmoored Ego. I often sideboarded out Suncleanser, but I assume that's because the pocket of the meta I hit isn't exactly what we need it for. Even then, for it to be main deck felt weird, and I'd probably just swap them out for main deck Adanto Vanguard. If you're a fan of the Big Red Midrange deck that closes out games with big Banefire numbers and Siege-Gang Commander this deck is right up your alley. Personally, I feel the deck can spin its wheels for awhile. Overall the deck gets huge brownie points for doing that you wouldn't normally expect and is fun if you enjoy playing more rogue decks.

 

See you at the next one.

-TheAsianAvenger

 


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