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Eldritch Moon Spoilers: Limited Review for July 6


Welcome to the second to last day of spoiler discussions for Eldritch Moon! Let's talk about the newest revealed cards and their Limited viability.

I'll be reviewing these cards from the standpoint of how well I expect them to perform in Limited. We can't rate the cards completely accurately without knowing the entire set, but we can evaluate the cards in an "average" limited format. You can find all the latest spoilers on the Eldritch Moon page. Please note that if I haven't yet reviewed a card, it's probably because the official spoiler for it has not been released yet.

Grading scale

A: This card will often be the best card in one's deck. I'd consider splashing it where possible. (Linvala, the Preserver, Tireless Tracker)
B: This card is rarely cut from a deck that can cast it. In draft, it signals that a color or archetype is open. (Baloth Null, Forgotten Creation)
C: Cards like this make up the majority of limited decks. You're neither excited nor embarrassed to have them in your deck. (Akoum Flameseeker, Moorland Drifter)
D: I'm not putting this in my main deck unless I have a specific reason or I'm low on playables. (Dazzling Reflection, Merciless Resolve)
F: This card will have little or no impact on the game if I draw it or is strictly sideboard-material. If I cast this card, please stage an intervention for me. (Hedron Alignment, Harness the Storm)

Blue

Fortune's Favor

$ 0.00 $ 0.00

B-

I take back everything I said yesterday about Permeating Mass — this is my new favorite card in the set. It's not as powerful as Fact or Fiction, but the potential for mind games is off the charts. When cast against you, do you split two and two? Put the better cards face up or face down? In a three and one split, how brutal is the blowout of taking the single facedown card you believe must be Archangel Avacyn only to reveal a basic Plains? I can't wait to see Fortune's Favor in action.

Black

Dark Salvation

$ 0.00 $ 0.00

B

The fail case for Dark Salvation is having only three mana and getting an Eyeblight Assassin, which is a reasonable Limited card. Crank up the cost to five or seven mana and you can create a miniature Zombie army and get a free removal spell as a bonus. That's not ridiculous for a Rare, but it's well definitely above Common tier.

Red

Chaos Reveler

$ 0.00 $ 0.00

A-

Translation:

Creature - Devil Horror 
~ costs 1 mana less to play for each instant or sorcery card in your graveyard. 
Prowess 
When Chaos Reveler enters the battlefield, discard your hand and draw three cards.

If you could always cast Chaos Reveler for six total mana, and always with an empty hand, it would be incredible. While putting two spells in the graveyard and casting this Devil last isn't that much work, sometimes you'll fail and this will be stranded in your hand. In those cases, it might cost seven or eight mana or require you to discard too many cards to be worth it. 

I plan to draft Chaos Reveler highly, prioritize instants, sorceries, and mill after taking it and then always try to cast itas the last spell in my hand. It makes more sense to chase the guaranteed value of three drawn cards rather than the potential value of an early 3/4 creature with prowess. 

Nahiri's Wrath

$ 0.00 $ 0.00

B

The first thing to note with Nahiri's Wrath is that it cannot get card advantage. You will always spend one more card than the number of permanents you'll end up removing. If it can't grant value that way, the question to ask is whether it is mana efficient. 

In the early game, you'll have the most flexibility with converted mana costs, but discarding cards will be at its highest cost. Later in the game, you might be able to discard a 5 or 6-drop plus a land or two to take out multiple large creatures at once.

Whether Nahiri's Wrath is an expensive Lightning Axe or cheap Plague Wind depends on the exact makeup of your cards in hand and the opposing creatures you're facing, but I can see it being a high pick. 

Green

Noose Constrictor

$ 0.00 $ 0.00

B

Noose Constrictor easily enables delirium and madness and has reach as a bonus over its ancestor, the Wild Mongrel. The only thing keeping it balanced in this format is the fact that Green gets no madness cards of its own, but this still enables those cards in your other colors. 

Multicolor

Spell Queller

$ 0.00 $ 0.00

B+

Spell Queller has good stats, an evasive body, and can flash in and devour a 2/2 or a spell or sometimes both! The greatest trial will be knowing when to be content to surprise a creature in combat and when to hold back for the chance to steal a spell instead. I predict the latter option will be much stronger and will be worth the chance of giving the opponent their spell back as soon as they find removal for Spell Queller.

Campaign of Vengeance

$ 0.00 $ 0.00

D

How many total triggers do you need to make Campaign of Vengeance worth inclusion? At five it's a Lava Axe with lifelink which still wouldn't be worth inclusion in many decks. Any more triggers and you've gotten sufficient value, but you probably were winning anyways. This card also does virtually nothing when you're losing. Add all that together and I might be happy to sideboard this enchantment in for a slow game to augment a deck full of small evasive creatures, but I can't imagine being excited to have it main deck.

Conclusion

That's all for today, but we have plenty more to come. Please join me for more spoilers and more Limited review in the last Eldritch Moon Limited review article tomorrow. Reach out to me on Twitter @JakeStilesMTG or in the comments below with your thoughts on the new cards.


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