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Eldritch Moon Instant-Speed Tricks


This is a list of all the instant-speed tricks in Eldritch Moon. Each color is sorted by converted mana cost, with madness cards at the bottom. In Eldritch Moon, creatures can be instant-speed tricks via flash and madness.

Color Mana Cost Card Rarity Type Oracle Text
White 1W Blessed Alliance Uncommon Instant Escalate {2} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player gains 4 life. • Untap up to two target creatures. • Target opponent sacrifices an attacking creature.
1W Long Road Home Uncommon Instant Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
1W Repel the Abominable Uncommon Instant Prevent all damage that would be dealt this turn by non-Human sources.
2W Borrowed Grace Common Instant Escalate {1}{W} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Creatures you control get +2/+0 until end of turn. • Creatures you control get +0/+2 until end of turn.
2W Drogskol Shieldmate Uncommon Creature Flash (You may cast this spell any time you could cast an instant.) When Drogskol Shieldmate enters the battlefield, other creatures you control get +0/+1 until end of turn.
3W Give No Ground Uncommon Instant Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
Blue U Spontaneous Mutation Common Enchantment Flash (You may cast this spell any time you could cast an instant.) Enchant creature. Enchanted creature gets -X/-0, where X is the number of cards in your graveyard.
U Turn Aside Common Instant Counter target spell that targets a permanent you control.
1U Unsubstantiate Uncommon Instant Return target spell or creature to its owner's hand.
2U Chilling Grasp Uncommon Instant Tap up to two target creatures. Those creatures don't untap during their controller's next untap step. Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2U Convolute Common Instant Counter target spell unless its controller pays {4}.
2U Displace Common Instant Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
2U Nebelgast Herald Uncommon Creature Flash (You may cast this spell any time you could cast an instant.) Flying. Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
3U Fortune's Favor Uncommon Instant Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
2UU Summary Dismissal Rare Instant Exile all other spells and counter all abilities.
4UU Scour the Laboratory Uncommon Instant Delirium — Scour the Laboratory costs {2} less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
Black B Borrowed Malevolence Common Instant Escalate {2} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +1/+1 until end of turn. • Target creature gets -1/-1 until end of turn.
1BB Murder Uncommon Instant Destroy target creature.
1BB Succumb to Temptation Common Instant You draw two cards and you lose 2 life.
3B Weirded Vampire Common Creature Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
3BB Voldaren Pariah Rare Creature Flying. Sacrifice three other creatures: Transform Voldaren Pariah. Madness {B}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Red R Borrowed Hostility Common Instant Escalate {3} (Pay this cost for each mode chosen beyond the first.) Choose one or both — • Target creature gets +3/+0 until end of turn. • Target creature gains first strike until end of turn.
R Galvanic Bombardment Common Instant Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard.
R Otherworldly Outburst Common Instant Target creature gets +1/+0 until end of turn. When that creature dies this turn, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.
1R Distemper of the Blood Common Sorcery Target creature gets +2/+2 and gains trample until end of turn. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2R Abandon Reason Uncommon Instant Up to two target creatures each get +1/+0 and gain first strike until end of turn. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2R Savage Alliance Uncommon Instant Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Creatures target player controls gain trample until end of turn. • Savage Alliance deals 2 damage to target creature. • Savage Alliance deals 1 damage to each creature target opponent controls.
2R Stromkirk Occultist Rare Creature Trample. Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2RR Insatiable Gorgers Uncommon Creature Insatiable Gorgers attacks each combat if able. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
4R Alchemist's Greeting Common Sorcery Alchemist's Greeting deals 4 damage to target creature. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
6R Spreading Flames Uncommon Instant Spreading Flames deals 6 damage divided as you choose among any number of target creatures.
Green 1G Grapple with the Past Common Instant Put the top three cards of your library into your graveyard, then you may return a creature or land card from your graveyard to your hand.
1G Waxing Moon Common Instant Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
2G Clear Shot Uncommon Instant Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
1GG Spirit of the Hunt Rare Creature Flash. When Spirit of the Hunt enters the battlefield, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
2G Woodcutter's Grit Common Instant Target creature you control gets +3/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
3G Springsage Ritual Common Instant Destroy target artifact or enchantment. You gain 4 life.
3G Swift Spinner Common Creature Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.)
Colorless 8 Elder Deep-Fiend Rare Creature Flash. Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) When you cast Elder Deep-Fiend, tap up to four target permanents.
9 Drownyard Behemoth Uncommon Creature Flash (You may cast this spell any time you could cast an instant.) Emerge {7}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's converted mana cost.) Drownyard Behemoth has hexproof as long as it entered the battlefield this turn.
Multi-Color RW Ride Down Uncommon Instant Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
1WU Spell Queller Rare Creature Flash. Flying. When Spell Queller enters the battlefield, exile target spell with converted mana cost 4 or less. When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
2BR Bloodhall Priest Rare Creature Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to target creature or player. Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2GW Heron's Grace Champion Rare Creature Flash. Lifelink. When Heron's Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

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