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Duskmourn: House of Horror Instant-Speed Tricks


This is a list of all the instant-speed tricks in Duskmourn: House of Horror. Each color is sorted by converted mana cost.

Color Mana Cost Card Rarity Type Oracle Text Notes
Colorless Bear Trap Common Artifact Flash {3}, {T}, Sacrifice Bear Trap: It deals 3 damage to target creature.
White - The Wandering Rescuer Mythic Creature Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Double strike Other tapped creatures you control have hexproof. 3/4
Jump Scare Common Instant Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.
Shardmage's Rescue Uncommon Enchantment Flash Enchant creature you control As long as Shardmage's Rescue entered this turn, enchanted creature has hexproof. Enchanted creature gets +1/+1.
Unwanted Remake Uncommon Instant Destroy target creature. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Shepherding Spirits Common Creature Flying Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
/ Seized from Slumber Common Instant This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.
Blue Daggermaw Megalodon Common Creature Vigilance Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Don't Make a Sound Common Instant Counter target spell unless its controller pays {2}. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Floodpits Drowner Uncommon Creature Flash Vigilance When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it. {1}{U}, {T}: Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners' libraries. 2/1
Get Out Uncommon Instant Choose one — • Counter target creature or enchantment spell. • Return one or two target creatures and/or enchantments you own to your hand.
Twist Reality Common Instant Choose one — • Counter target spell. • Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Manifest Dread
Fear of Impostors Uncommon Enchantment Creature Flash When Fear of Impostors enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.) 3/2
Entity Tracker Rare Creature Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card. 2/3
Glimmerburst Common Instant Draw two cards. Create a 1/1 white Glimmer enchantment creature token. 1/1
Vanish from Sight Common Instant Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Enduring Curiosity Rare Enchantment Creature Flash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.) 4/3
Black Spectral Snatcher Common Creature Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Give In to Violence Common Instant Target creature gets +2/+2 and gains lifelink until end of turn.
Winter's Intervention Common Instant Winter's Intervention deals 2 damage to target creature. You gain 2 life.
Nowhere to Run Uncommon Enchantment Flash When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
Appendage Amalgam Common Enchantment Creature Flash Whenever Appendage Amalgam attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 3/2
Murder Common Instant Destroy target creature.
Withering Torment Uncommon Instant Destroy target creature or enchantment. You lose 2 life.
Live or Die Uncommon Instant Choose one — • Return target creature card from your graveyard to the battlefield. • Destroy target creature. Creature from Opponent's Graveyard
Red Turn Inside Out Common Instant Target creature gets +3/+0 until end of turn. When it dies this turn, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Manifest Dread
Violent Urge Uncommon Instant Target creature gets +1/+0 and gains first strike until end of turn. Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
Bedhead Beastie Common Creature Menace (This creature can't be blocked except by two or more creatures.) Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Scorching Dragonfire Common Instant Scorching Dragonfire deals 3 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Untimely Malfunction Uncommon Instant Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.
/ Betrayer's Bargain Uncommon Instant As an additional cost to cast this spell, sacrifice a creature or enchantment or pay {2}. Betrayer's Bargain deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Impossible Inferno Common Instant Impossible Inferno deals 6 damage to target creature. Delirium — If there are four or more card types among cards in your graveyard, exile the top card of your library. You may play it until the end of your next turn.
Green Slavering Branchsnapper Common Creature Trample Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Horrid Vigor Common Instant Target creature gains deathtouch and indestructible until end of turn.
Altanak, the Thrice-Called Uncommon Creature Trample Whenever Altanak, the Thrice-Called becomes the target of a spell or ability an opponent controls, draw a card. {1}{G}, Discard Altanak, the Thrice-Called: Return target land card from your graveyard to the battlefield tapped.
Frantic Strength Common Enchantment Flash Enchant creature Enchanted creature gets +2/+2 and has trample.
Break Down the Door Uncommon Instant Choose one — • Exile target artifact. • Exile target enchantment. • Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Manifest Dread
Multi-Color Growing Dread Uncommon Enchantment Flash When Growing Dread enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever you turn a permanent face up, put a +1/+1 counter on it.
/ Drag to the Roots Uncommon Instant Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard. Destroy target nonland permanent.
Peer Past the Veil Rare Instant Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.


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