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Dominaria Instant-Speed Tricks


This is a list of all the instant-speed tricks in Dominaria. Each color is sorted by converted mana cost.

Color Mana Cost Card Rarity Type Oracle Text Notes
White W Charge Common Instant Creatures you control get +1/+1 until end of turn.  
W Healing Grace Common Instant Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.  
1W Adamant Will Common Instant Target creature gets +2/+2 and gains indestructible until end of turn.  
1W Gideon's Reproach Common Instant Gideon's Reproach deals 4 damage to target attacking or blocking creature.  
1W Seal Away Uncommon Enchantment Flash When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.  
2W Invoke the Divine Common Instant Destroy target artifact or enchantment. You gain 4 life.  
4W Blessed Light Common Instant Exile target creature or enchantment.  
Blue U Opt Common Instant Scry 1. Draw a card.  
U Rescue Common Instant Return target permanent you control to its owner's hand.  
XU Syncopate Common Instant Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.  
1U Blink of an Eye Common Instant Kicker {1}{U} Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.  
UU Merfolk Trickster Uncommon Creature Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn. 2/2
2U Befuddle Common Instant Target creature gets -4/-0 until end of turn. Draw a card.  
2U Unwind Common Instant Counter target noncreature spell. Untap up to three lands.  
1UU Wizard's Retort Uncommon Instant This spell costs {1} less to cast if you control a Wizard. Counter target spell.  
2UU Naru Meha, Master Wizard Mythic Creature Flash When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1. 3/3
4U Sentinel of the Pearl Trident Uncommon Creature Flash When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. 3/3
Black B Blessing of Belzenlok Common Instant Target creature gets +2/+1 until end of turn. If it's legendary, it also gains lifelink until end of turn.  
B Fungal Infection Common Instant Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.  
1B Vicious Offering Common Instant Kicker—Sacrifice a creature. Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.  
1B Cast Down Uncommon Instant Destroy target nonlegendary creature.  
3B Dark Bargain Common Instant Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.  
Red R Fervent Strike Common Instant Target creature gets +1/+0 and gains first strike and haste until end of turn.  
R Shivan Fire Common Instant Kicker {4} Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage to that creature instead.  
1R Run Amok Common Instant Target attacking creature gets +3/+3 and gains trample until end of turn.  
2R Wizard's Lightning Uncommon Instant This spell costs {2} less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.  
3R Radiating Lightning Common Instant Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.  
Green G Arbor Armament Common Instant Put a +1/+1 counter on target creature. That creature gains reach until end of turn.  
1G Ancient Animus Common Instant Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls.  
1G Gift of Growth Common Instant Kicker {2} Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.  
1G Pierce the Sky Common Instant Pierce the Sky deals 7 damage to target creature with flying.  
3G Spore Swarm Uncommon Instant Create three 1/1 green Saproling creature tokens.  
3G Wild Onslaught Uncommon Instant Kicker {4} Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.  
Multi-Color 2WU Raff Capashen, Ship's Mage Uncommon Creature Flash Flying You may cast historic spells as though they had flash. 3/3
3BR Garna, the Bloodflame Uncommon Creature Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste. 3/3

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