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Commander Review: Throne of Eldraine | Part 1 | White, Blue, Black

The full card list for Throne of Eldraine is out, which means it's time for the Commander Review! I will also be reviewing the new Brawl cards here as well. Let's get to it!




Acclaimed Contender

$ 0.00 $ 0.00

Acclaimed Contender is going to be a fine inclusion in any Knight Tribal with an Equipment/Aura subtheme. It's basically a Commune with Dinosarus for Knights/Auras/Equipment, but you pay two extra mana for it to come with a 3/3 Knight body, which is merely okay, but it jumps from "okay" to "amazing" if your deck has ways to re-use its strong ETB trigger: cards like Eerie Interlude, Flameshadow Conjuring, or even a cheeky Leave // Chance can dramatically increase the Contender's value. If your Knight/Equipment Tribal deck is already running cards like Stoneforge Mystic and Relic Seeker then adding a Bounce/Blink subtheme becomes a very interesting option.

Acclaimed Contender is a strong candidate for any Syr Gwyn, Hero of Ashvale list, especially ones with the aforementioned Bounce/Blink subtheme. It's also decent for the dozens of Knight Tribal players still piloting Aryel, Knight of Windgrace or Sylvia Brightspear, I guess, but this is the first and last time I'll mention those brave souls in this article.


All That Glitters

$ 0.00 $ 0.00

For one more mana your Ethereal Armor counts artifacts as well. There aren't many EDH decks that run a high concentration of both artifacts and enchantments, nor can I think of any Artifact deck that would want to be running this enchantment, though I can't help but grin at the thought of Breya, Etherium Shaper going full out Voltron because Breya lets you win any way you want.

In an Enchantment deck, however, being a slightly worse Etheral Armor is not a terrible spot to be in, and if you're playing a deck that appreciates a big aura pump like Tuvasa the Sunlit then I can see All That Glitters doing serious work.

Also I'm looking forward to seeing this card in foil!


Archon of Absolution

$ 0.00 $ 0.00

Baird, Steward of Argive is back, but this time he's not legendary, has protection from White, and flies! I consider Archon of Absolution a nice upgrade for most decks. If you're looking for cheap ways to protect your planeswalkers, Archon of Absolution does an alright job, but if you're looking to just protect your own face then Windborn Muse or Ghostly Prison will be stronger deterrents. 


Charming Prince

$ 0.00 $ 0.00

Unless I'm mistaken, Charming Prince is the cheapest blink effect attached to a creature, which is seriously sweet if true. I can see him gaining a lot of value in a Brago, King Eternal deck or even Alesha, Who Smiles at Death, re-using any of your other creatures' sweet ETB triggers. Also Charming Prince's blink can target any creature you own, not just the ones you currently control, so you can get back a creature stolen from you by Agent of Treachery or that you gave away with Puca's Mischief.

Any Blink deck, like Brago, King Eternal, should consider this. Creature reanimate decks with lots of ETB triggers like Alesha, Who Smiles at Death will like it too. And Switcheroo decks like Zedruu the Greathearted will have a fun time as well!


Deafening Silence

$ 0.00 $ 0.00

Deafening Silence is a Rule of Law that only affects noncreature spells. Any Creature-heavy deck, especially decks that already run noncreature hate like Thalia, Guardian of Thraben, may consider adding this card to their list if their playgroup is plagued by combo-y noncreature decks like Storm. I think the card is a bit too narrow for my tastes, and its effect is worse than Thalias and similar noncreature taxes, but being only a single mana to cast and an enchantment which is harder to remove makes this card super reliable at least.


Happily Ever After

$ 0.00 $ 0.00

Coalition Victory may be forever banned in Commander, but its spirit lives on in the latest 5C "you win the game" card, Happily Ever After. This enchantment is generally harder to pull off as it has more requirements and requires that you wait a full turn cycle before winning so it's much more easily disrupted, but nonetheless it's not too crazy to win with this. With a bit of self-mill or tutors like Buried Alive snagging a card type soup cards like Walking Ballista / Dryad Arbor and any 5C permanent (like your commander), you should be able to check off those requirements in a hurry. You can even get around waiting for your upkeep with a Time Warp, cast it right before your upkeep with Leyline of Anticipation, or make yourself immune to disruption while you wait with Teferi's Protection

Or just randomly drop this enchantment down in any 5C deck and see what happens. If you play this late in the game when people are out of gas you might just randomly steal victory.

Is Happily Ever After a great finisher? Not really. But I don't really want "you win the game" cards to be too good anyway, or else they become obnoxious. I like these finishers to be on the jank side, so I'm quite happy with this one. It's not too good, not too bad, just right.


Harmonious Archon

$ 0.00 $ 0.00

Harmonious Archon is an alright way for Go Wide decks to pump their 1/1 tokens into 3/3's. This affects your opponents' creatures too, and while that may end up biting you if your opponents are also Going Wide, most other decks are going to see their threatening creatures shrink with the Archon on the battlefield. Add another pump effect to your board, like Beastmaster Ascension or Force of Virtue, and your creatures will have an advantage over the rest of the field. That said, at 6cmc, I wouldn't consider Harmonious Archon to be one of the best options in a Go Wide deck, since there's just so many powerful buffs in White like turning your 1/1s into 4/4 flyers with Divine Visitation instead.

Another cheeky use of Harmonious Archon would be giving a Daxos of Meletis deck evasion while also (hopefully) neutering your opponents' creatures, but that's probably too cute.



$ 0.00 $ 0.00

Hushbringer is one of the most powerful hate cards ever seen for Commander. Two of the most popular archetypes in the format, Blink and Sacrifice, are both neutered by this mere 2cmc creature, which is pretty astounding. It's a huge upgrade to Tocatli Honor Guard and has a big advantage over Hushwing Gryff and even Torpor Orb because of its anti-Sacrifice hate. Due to the popularity of both archetypes, you can run out Hushbringer at random tables and usually shut down someone's deck more often than not.

That said, Hushbringer is still a narrow hate card that probably won't see much play despite how strong it can be. Its effectiveness is entirely dependent on what decks you're playing against so you run the risk of it doing nothing at some tables. Plus it obviously can't be run in Blink or Sacrifice decks themselves. Hushbringer is most likely to see play in dedicate Hate Bears, like Gaddock Teeg, as a powerful silver bullet ready to be tutored up with cards like Recruiter of the Guard and Survival of the Fittest.


Linden, the Steadfast Queen

$ 0.00 $ 0.00

Linden, the Steadfast Queen has been getting a lot of flak when she was previewed. Common words describing her include "bland," "boring," "uninspired," and "weak," especially when compared to the rest of the cycle. And yeah, Linden definitely isn't breaking new ground for Mono White, nor is she easily broken. But she's certainly not a bad card and there's a few notable ways to take advantage of her lifegain.

Linden is a great source of steady efficient lifegain, which is great for Lifegain decks to fuel powerhouses such as Well of Lost Dreams, Serra Ascendant, and Ajani, Strength of the Pride. But what makes her more exciting is the fact that her ability triggers separately for each attacking creature, giving you multiple triggers that each gain 1 life, instead of gaining all the life at once. This is amazing for cards that reward you each time you gain life and don't care about the total, like Archangel of Thune, Dawn of Hope, Ajani's Pridemate, and Angel of Vitality. These cards benefit immensely with Linden and a few other white creatures on the battlefield.

Linden, the Steadfast Queen is a solid choice both as a Commander or as part of the 99 of decks with a fair bit of white creatures and/or white creature token generators. Is she very powerful, or one of the top white legendaries? No. Mono White struggles in two categories: card draw and ramp, and Linden helps with neither of those, nor does she restrain opposing decks from using their better ramp/card draw. She's still a great new inclusion to Lifegain decks and I look forward to playing with her.


Realm-Cloaked Giant

$ 0.00 $ 0.00

I've long held a soft spot for Giant Tribal, an undersupported tribe that has a few really sweet cards like Thundercloud Shaman but just not quite enough for a fully robust list yet. I think the last time we've seen any attention paid to the tribe was back in 2015 with the Wade into Battle C15 precon, which I upgraded with the few good missing Giant cards in a $20 upgrade article. After a long wait, Giants have finally received a bit more love with Realm-Cloaked Giant, which quickly becomes one of the best Giant Tribal cards ever printed! 99% of the reason to play this card is for the adventure part, a one-sided board wipe for only five mana, essentially a Crux of Fate for Giant Tribal. The creature part is just a nice added bonus.

I can't wait to take Giant Tribal out for another spin in the near future. At the very least, Realm-Cloaked Giant is a solid inclusion for Everything Tribal!


The Circle of Loyalty

$ 0.00 $ 0.00

The Circle of Loyalty is a sweet new staple for Knight Tribal. It's easy to imagine casting this for four mana or less, but even casting it for six mana isn't the worst. Most of its power comes from its triggered ability, which works great in Syr Gwyn, Hero of Ashvale decks since a decent number of knights are legendary (Josu Vess, Lich Knight) and some of the better equipment are too (Sword of the Animist), so it shouldn't be too difficult to get a steady stream of Knight tokens from it. The small anthem and activated ability are nice bonuses as well.


Worthy Knight

$ 0.00 $ 0.00

Worthy Knight is an easy new staple for Knight Tribal. Sadly it doesn't create Knight tokens, only Human "squires" for the knights, but hey, they're great Skullclamp fodder! Toss this into Syr Gwyn, Hero of Ashvale, tutor up your Skullclamp, and draw tons of cards!





Corridor Monitor

$ 0.00 $ 0.00

"The Menagerie is for guests only!"

Corridor Monitor is a sweet new option for a bunch of Combo deck. This is a 2cmc untapper for Prime Speaker Vannifar or Birthing Pod to keep the chain going, also goes infinite with Kiki-Jiki, Mirror Breaker, and probably a few other Combos as well.


Emry, Lurker of the Loch

$ 0.00 $ 0.00

Emry, Lurker of the Loch is basically always going to cost a single blue mana to cast in your typical Artifact deck. That's fantastic value for an easy repeatable recursion engine. Her cost reduction also applies after commander tax, so if you choose her as your commander then you'll be able to reliably recast her for cheap multiple times as long as you have a decent board state. You don't need to jump through hoops to get value out of her tap ability, but unsurprisingly there are combos to be found, like combining Emry, Lurker of the Loch with Mirran Spy and repeatedly casting and sacrificing Lotus Petal for infinite mana and infinite casts, then win with Brain Freeze or multiple Blue Sun's Zeniths or whatever else.

Emry is an easy inclusion as part of the 99 of any blue Artifact deck. She is also a very powerful commander, though she's eclipsed by even more powerful Artifact commanders like Urza, Lord High Artificer and Breya, Etherium Shaper. But on the flipside, if you're looking to play an Artifact deck and don't want to draw the same amount of hate as an Urza or Breya deck undoubtedly will get, Emry is a solid, consistent commander option that lets you do degenerate things but is more likely to fly under people's radars.


Folio of Fancies

$ 0.00 $ 0.00

I hate Group Hug decks that have zero win conditions. It's my least favorite archetype to play against, right up there with winconditionless Chaos decks. Folio of Fancies definitely leans hard on the type of Group Hug that I hate, but it does come with a win condition stapled to it which appeases my initial loathing of the first two abilities, especially when you pair it with Forced Fruition to legit mill everyone out.

That said, I don't mean to shame people who just want to play Group Hug without win conditions and just want to jam Folio of Fancies as a way to help everyone out. More power to you. Some people hate Stax, MLD, Superfriends, whatever, and Group Hug / Chaos happens to be what I dislike. 


Gadwick, the Wizened

$ 0.00 $ 0.00

Gadwick, the Wizened has a lot of potential for play. If you run him as the commander, him plus Verity Circle is rather disgusting. If you run him as part of the 99 in multicolored decks then you can really start abusing his ETB trigger, doubling the value from X with Unbound Flourishing (perhaps in a Kruphix, God of Horizons deck) or getting a major discount on X in an Animar, Soul of Elements deck. I don't think Gadwick is super busted, but he's definitely very strong and has a lot of potential to build around.


Into the Story

$ 0.00 $ 0.00

Casting Into the Story for seven is awful. However, paying four mana to draw four cards at instant speed is ridiculously good. That's two less mana than Opportunity! I'm struggling to come up something equally strong at instant speed; only a Fact or Fiction with an opponent just handing you all the cards will reach this level of goodness. So the question is: how reliably will I able to cast this for four mana?

I think you'll be casting Into the Story reliably for four mana without any influence on your part. Graveyard strategies are so popular in Commander it's likely you'll have at least one opponent looking to fill their yard in any random table. However, Into the Story gets even more reliable if your deck is designed to help opponents fill their 'yard, such as Mill decks like Phenax, God of Deception or even Wheel decks like The Locust God which indirectly "mill" opponents with Windfalls. I'm very excited to try this card out in those decks!


The Magic Mirror

$ 0.00 $ 0.00

In a Spellslinger deck, I can see The Magic Mirror being reliably cast for the minimum of just UUU, especially in Izzet Spellslinger lists that quickly fill up the yard thanks to staples like Faithless Looting, Cathartic Reunion, and Windfall. The Mirror's cumulative card draw is hard to deny, especially when it gives you no maximum hand size as well. There are multiple ways to get more value out of the triggered ability too, such as Paradox Haze and Strionic Resonator, but the most obvious/busted way for a Spellslinger deck is with extra turns like Time Warp. Though honestly if you're chaining together extra turn spells or just playing Expropriate, you probably don't need the extra value off The Magic Mirror anyway.

While a sweet card by itself, The Magic Mirror faces stiff competition in Blue, a color already spoiled with busted card draw options. If you're looking for incremental card draw, Rhystic Study and Consecrated Sphinx are hard to pass up. If your Spellslinger deck is looking for more immediate card draw, options like Recurring Insight, Treasure Cruise, and Pull from Tomorrow do the trick. Still, even if The Magic Mirror isn't leagues ahead of the competition, it's still a very solid option for any Spellslinger deck, especially any deck that mixes in some artifact, perhaps cheating it into play with a Goblin Welder or similar effect.


Midnight Clock

$ 0.00 $ 0.00

Midnight Clock is usually going to be a below-average mana rock most of the time, since mana rocks that generate one type of mana are usually 2 cmc (Arcane Signet, Mind Stone). But if you have excess mana and/or ways to add more counters to it (Tezzeret's Gambit) you've got a neat mini-Timetwister out of it eventually, though even in the best circumstances it's not too exciting.

I think Midnight Clock has the best chance of seeing play in Wheel decks such as The Locust God and Nekusar, the Mindrazer. These decks can take full advantage of the Clock's draw seven and are most likely to put up with it being a mediocre mana rock 99% of the time due to its high upside.



$ 0.00 $ 0.00

Clone effects are still severely underrated in Commander. They scale dramatically well in multiplayer games, as the more opponents you have, the more clone targets will be available, and therefore it's very likely that you can copy something very sweet at any given time. I've never been disappointed in seeing a Phyrexian Metamorph or Clever Impersonator in my hand. There's even a somewhat popular Clone Tribal archetype that I see popping up now and then, usually combined with a healthy spoonful of Steal Your Stuff and Play Your Deck, and they always seem to perform well at tables.

Mirrormade quickly joins the top options for Clone effects. It has the flexibility of both Copy Enchantment and Copy Artifact merged together without increasing the cmc. There's always going to be a worthwhile artifact or enchantment to copy, be it a Sol Ring or a Rhystic Study. While I still prefer Phyrexian Metamorph, Clever Impersonator, and Rite of Replication as my top copy effects since they can copy creatures, Mirrormade is easily my fourth favorite copy in Blue.


Sage of the Falls

$ 0.00 $ 0.00

I only mention Sage of the Falls here because of one commander: The Locust God. With both creatures on the battlefield, you can loot an infinite number of times since whenever you draw a card, you make an insect, which draws you a card, which makes an insect, etc. And unlike some other popular variants of this combo like Kindred Discovery, the Sage's trigger is a "may" effect so you can stop whenever you want.


Stolen by the Fae

$ 0.00 $ 0.00

In a Faerie Tribal deck desperate for ways to generate more Faeries, Stolen by the Fae is an okay option. A finnicky, sorcery-speed Unsummon is awful removal, but it does get you some Faeries for an overall okayish price. If I was building Oona, Queen of the Fae and needed some backup ways to flood the board with Faeries in case my commander gets shut down, I might consider adding this. Other than that, however, Stolen by the Fae is overpriced and should be avoided.




Ayara, First of Lochtwain

$ 0.00 $ 0.00

Ayara, First of Lochtwain fits solidly in many Black Sacrifice / Aristocrats / Combo shells, either as part of the 99 or as a commander. Mono Black loves variations of infinite sacrifice loops, such as Gravecrawler + Phyrexian Altar + any zombie creature to cast/sacrifice Gravecrawler infinite times, or Sengir Autocrat + Ashnod's Altar + Nim Deathmantle to sacrifice and bring back the Autocrat infinite times, then kill the rest of the table with a finisher like Blood Artist. Ayara is yet another fine finisher for these common combos, and she can provide you the finisher in the command zone. She also provides some less common combo potential as well, like becoming an infinite sac / card draw outlet if you equip her with Thornbite Staff.

Considering her low cmc and easy combo potential, I'd probably rank Ayara, First of Lochtwain in the top 5 strongest Mono Black commanders, up there with Yawgmoth, Thran Physician, K'rrik, Son of Yawgmoth, maybe even Sidisi, Undead Vizier. Having a combo piece always available in your command zone, and only being 3cmc, is just so powerful. But Ayara is also perfectly fine as part of the 99 of any Mono Black deck running similar combos or just going a more "fair" version of Aristocrats.


Belle of the Brawl

$ 0.00 $ 0.00

Knight Tribal is quickly shaping up to be a Go Wide tribe. Efficient token generators such as Josu Vess, Lich Knight, Silverwing Squadron, and The Circle of Loyalty, combined with low cmc utility Knights such as Smitten Swordmaster and Worthy Knight, allow Knight Tribal to quickly swarm the board. Because of this, Belle of the Brawl is a reasonable inclusion to the archetype, being a decent anthem at 3cmc while also being a Knight herself thus benefiting from other Knight synergies in the deck. It's nothing insane but is a solid addition.


The Cauldron of Eternity

$ 0.00 $ 0.00

At first, The Cauldron of Eternity looks like a no-brainer inclusion for any Black Graveyard deck, considering how effortlessly they can put five creatures in the graveyard by the early/midgame to cast the Cauldron for a mere BB. Then you can start bringing back the creatures in your graveyard for a relatively low cost, and it's repeatable! That's great ... except for the part where any creature dying after the Cauldron is on the battlefield goes to the bottom of your library instead of your graveyard, which is a real bummer for Graveyard decks that want to re-Reanimate the same creature more than once, like looping Plaguecrafter over and over to clear the board, or Gravecrawler combo loops. The Cauldron still is good despite that drawback in any Graveyard deck, since you get to replay a bunch of creatures for cheap and it doesn't stop you from filling the graveyard with self-mill (Satyr Wayfinder) or tutors (Buried Alive), but it does stop you from being degenerate about it. Not amazing, but still solid.

However, things get much more interesting when you add The Cauldron of Eternity to decks that want creatures put to the bottom of your library. Grenzo, Dungeon Warden decks are thrilled to add this artifact to their deck, allowing Grenzo to consistently and freely fetch the same dying creature over and over. This also enables easy combos as well when you add Ashnod's Altar with a useful ETB creature like Murderous Redcap, dealing infinite damage with them and Grenzo.

Another deck that will love The Cauldron of Eternity is Scion of the Ur-Dragon, where the Cauldron can cheaply reanimate the expensive dragons that Scion bins and then tucks them back into the library so Scion can tutor them up again.

Finally, there are a few decks that can take advantage of the Cauldron's whopping 12cmc, like Yuriko, the Tiger's Shadow. Revealing the Cauldron with Yuriko's ability is a smooth 12 life loss for all your opponents, and then you can cast it to get a steady stream of creature recursion for your deck.


Murderous Rider

$ 0.00 $ 0.00

Hero's Downfall sees a moderate amount of play in Commander and Murderous Rider is the exact same card but stapled on a Zombie Knight. This makes it a generally good card in any Black deck, but especially tasty for Zombie Tribal and Knight Tribal which can properly take full advantage of both sides of this card. Easy auto-include for both tribes!


Order of Midnight

$ 0.00 $ 0.00

Order of Midnight is the Gravedigger for Knight Tribal, which can take full advantage of both sides of this card. Evasion also means it's a great wielder of equipment that have combat damage triggers like Swords of Fire and Ice and Mask of Memory. Solid inclusion in Syr Gwyn, Hero of Ashvale.


Piper of the Swarm

$ 0.00 $ 0.00

Rat Tribal gets another sweet support card and I'm all for it! Add Piper of the Swarm to an increasingly robust Rat Tribal list with cards like Ogre Slumlord, Ratcatcher, and Marrow-Gnawer, or just add it to spice up your Rat Colony meme deck, whatever works!


Rankle, Master of Pranks

$ 0.00 $ 0.00

Rankle, Master of Pranks brings a lot of power in the variety of triggers he offers. Depending on the situation, you can choose one, two, or three of the triggers, and you can build your deck around abusing any of the triggers as well. You can add Rankle to a discard deck, pairing him with cards like Waste Not, Bone Miser, and Geth's Grimoire to take advantage of everyone discarding. You can use his sacrifice trigger to keep your opponents' board clear while sacrificing either fodder like Bitterblossom tokens or creatures that want to die like Corpse Augur. Or you can "hug" everyone with card draw, squeezing tightly with cards like Underworld Dreams. Rankle is also a Faerie Rogue, which is its own small archetype as well thanks to Lorwyn block, letting you pick up stuff like Cloak and Dagger and Oona's Blackguard.

All in all, I think Rankle is a fine jack of all trades commander, but can also support more focused commanders as part of the 99. Want to help people draw cards? Put him in Seizan, Perverter of Truths. Discard? The Haunt of Hightower or Nath of the Gilt-Leaf. Sacrifice? Meren of Clan Nel Toth. Easy, flexible inclusion.


Smitten Swordmaster

$ 0.00 $ 0.00

Smitten Swordmaster is a solid inclusion in Knight Tribal, adding some reach to the Go Wide strategy and offering a meh body that triggers cards like Worthy Knight and pumped with Belle of the Brawl.


Syr Konrad, the Grim

$ 0.00 $ 0.00

All the other legendary knights in this uncommon cycle are kinda meh ... and then there's Syr Konrad, the Grim, which is way more badass than he has any right to be. This card has absurd potential! Syr Konrad pings whenever another creature dies, so he can act exactly like a Blood Artist aka a finisher for all those basic vanilla Black combos I keep mentioning, yawn. But he's more interesting than that! Syr Konrad also pings whenever a creature card is put into a graveyard from anywhere else -- the library, from exile -- and whenever a creature leaves your graveyard! So much trigger potential!

Use Mindcrank to mill + damage opponents an "oh god please stop" amount of times? Cast Morality Shift, put 30 creatures in your graveyard, ping your opponents for 30? Bojuka Bog targeting yourself, exiling 30 creatures, ping for 30 again? Since the pinging is damage, not lifeloss, how about we cast Tainted Strike on Konrad before pinging so we win with infect damage? Oh yeah, and if we have any way to generate infinite black mana, we can just mill everyone out too!

Syr Konrad, the Grim is ridiculously good. His only downside is that if you go deep with him, his ability is rather unique so there aren't a lot of redundancies you can add. He's also 5cmc and has no built-in protection against removal, so if he's shut down a couple times -- and your opponents will want to shut him down given how combo-tastic he is -- you might be in trouble. But it's worth it, because Syr Konrad is a baller! Great commander option, and solid as an overpriced Blood Artist in part of the 99.


Wishclaw Talisman

$ 0.00 $ 0.00

Be careful what you wish for! Wishclaw Talisman is an incredibly powerful card in Commander, but you must be careful when using it. I'm not a fan of just activating it once and passing it off to a random opponent who might just tutor up a game-winning card on their own turn. However, you could always use it politically, giving it to an opponent who promises to tutor up a board wipe, for example. But we can do so much better than that! We can get the Talisman back with Aminatou, the Fatesthifter, we can sacrifice it while the activated ability is on the stack with Krark-Clan Ironworks, or we can use it to tutor up Ashiok, Dream Render to prevent our opponents from using it while also exiling their graveyards and stopping their tutoring in general because Ashiok is the best damn card you aren't playing (ASHIOK IS CRIMINALLY UNDERRATED IN COMMANDER!).

So yeah, Wishclaw Talisman is pretty easy to break in the right shell! Just don't add it willy-nilly, be careful, and it'll do serious work!


Next Up: Part 2! Red, Green, Colorless, Multicolored, and Lands!

Hope you enjoyed Part 1 of the review! Let me know what cards you're most excited for, any sweet interactions I may have missed, yadayada. I do read all the comments. See ya again soon!

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