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Commander Clash S7 E21: Mythics of Theros Beyond Death | Klothys vs. Kroxa vs. Polukranos vs. Uro


Hey friends, welcome back to Commander Clash! After showcasing four of the new gods last week, we continue our exploration of  Theros: Beyond Death by building decks around the remaining mythics from the set. Here's what we've got:

  • Andrew is looking to bounce, blink, sacrifice, copy, bop, and twist his commander for value, which is none other than Uro, Titan of Nature's Wrath
  • Crim tries his hardest to get hated out of the game by annoying his opponents with a Discard deck led by Kroxa, Titan of Death's Hunger
  • Seth is out for blood with a Self-Mill Aggro deck looking to nomnom cards and life totals with Polukranos, Unchained
  • Tomer breaks out of the typical Gruul Stompy mold, instead going for Gruul Control, destroying mean permanents and then exiling them forever with Klothys, God of Destiny

Can the graveyard commander escape from the underworld to claim victory, or will Klothys keep them tied up? Let's find out! But first, a quick reminder: if you like Commander Clash and other video content here on MTGGoldfish, make sure to subscribe to the MTGGoldfish Youtube Channel to keep up with the latest and greatest.

Andrew's Deck (Uro)

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Crim's Deck (Kroxa)

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Seth's Deck (Polukranos)

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Tomer's Deck (Klothys)

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Post-Game Thoughts

I'm personally not a fan of Klothys Group Slug, which is currently the most popular way to build her. Too many of the cards in the archetype, like Harsh Mentor and Immolation Shaman, are too weak individually for my taste, and they just feel bad to draw into. These cards are more powerful in decks that have plenty of ways to take advantage of their damage, but Gruul has too few good options to capitalize on it. My favorite synergy is Keen Sense, which can draw a ton of cards efficiently when paired with a pinger, but there's not much else. Damage amplifiers like Furnace of Rath seem good but only Torbran, Thane of the Red Fell actually capitalizes on the small yet repeatable pinging that Group Slug specializes in; the rest are nothing special in the deck. The end result is a deck full of underwhelming cards that don't really synergize with each other other than being "on theme."

I also admit that my deck was very hastily put together. I initially had a Klothys Stax deck that I realized too late would be miserable to play against, so I remade the entire deck in about thirty minutes. However, as I was building I noticed that planeswalkers were really good with Klothys, since many of them, like Chandra, Fire Artisan, offer generic card advantage for a Gruul deck not built around Creature synergies. They also count towards your devotion, turning Klothys into an indestructible blocker for them. Planeswalkers also survive most of Gruul's own board wipes, so you can easily lean towards Control without hamstringing yourself. I started moving the deck into that direction but it's not quite committed to Gruul Superfriends.

This is the deck I would run if I had a second chance: proper Gruul Superfriends. The deck is loaded with ramp and incremental card draw, designed to ramp out planeswalker that will grind out the table while Klothys acts as a godlike blocker with powerful utility. My dream would be to use Sarkhan the Masterless to turn our planeswalkers into lethal dragons for the win!

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Next Week: One More TBD!

WOTC wasn't kidding when they said this is the year of commander: the set is LOADED with sweet new commander options, so we're doing one more Theros: Beyond Death episode to cover our remaining favorites!



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