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Browse > Home / Strategy / Articles / Commander Clash S5 E8: Anything Goes! (Azor vs. Najeela vs. Samut vs. Uyo)

Commander Clash S5 E8: Anything Goes! (Azor vs. Najeela vs. Samut vs. Uyo)


Welcome back to Commander Clash! We're doing another round of Anything Goes this week, where we bring whatever deck we feel like playing without any special restrictions. Richard couldn't make it this week so Tom has stepped in again as Richard's avatar! Here's what we got:

  • Seth builds an entire deck around abusing Chaos Wand, preventing everyone from casting their sweet instant/sorceries so he can cast them instead, with Azor, the Lawbringer
  • Tom sounds the trumpet of war, flooding the battlefield with Warriors led by Najeela, the Blade-Blossom
  • Tomer makes one final run at piloting Moonfolk Tribal before retiring the deck, this time led by Uyo, Silent Prophet
  • Vincent takes his revenge on Seth blowing up his land with Gield of Ruin by blowing up everyone's lands, running a Mass Land Destruction deck led by Samut, Voice of Dissent

Aggro, "Combo,"Mass Land Destruction, and Moonfolk this week! Who will be the victor? Let's find out! But first, a quick reminder: if you like Commander Clash. and other video content here on MTGGoldfish, make sure to subscribe to the MTGGoldfish Youtube Channel to keep up with the latest and greatest.

Seth's Deck (Azor)

 

Tom's Deck (Najeela)

 

Tomer's Deck (Uyo)

 

Vince's Deck (Samut)

 

Post-Game Thoughts

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It's time to finally show my cards: the key to every variation of Moonfolk Deck I ever brought to the table was Eternal Dominion. I've always wanted to play a Moonfolk deck and a Eternal Dominion deck and noticed the inherent synergy of the two concepts: resolving Eternal Dominion means you can't cast other spells for the rest of the game, which means you're free to spend your mana activating your Moonfolk's abilities without setting yourself back. I dedicated myself to building an Eternal Dominion Moonfolk deck and stuck with that goal for all 4-5 attempts.

This was the longest I've ever spent on a deck concept (4+ builds over 4+ weeks of Commander Clash), to the point that I can talk forever about Moonfolk theory, so you bet you can expect a Budget Commander article + video on the subject eventually. But here's a short version of what I've learned: if your goal is to play all the Commander-legal Moonfolk, you should definitely toss in some Wizard support cards (e.g. Azami, Lady of Scrolls) since all but one Moonfolk is also a Wizard. The easiest Moonfolk strategy to pull off is adding Green for extra ways to replay your lands quickly (Burgeoning) and running a Landfall subtheme (Avenger of Zendikar).

Eternal Dominion was much harder to pull off than anticipated. The card costs a whopping 10 mana to cast, and if you play the card straight it, well, sucks: you get to cast a single spell from an opponent's library once per turn. Eternal Dominion really is a self-imposed handicap that you spend 10 mana for. The trick to turn this terrible card into something halfway decent is by copying it as many times as possible while it's on the stack, so each turn you'll have multiple Eternal Dominion triggers happening. Uyo, Silent Prophet is one of the best cards to do this (yay, Moonfolk!) because you can potentially copy the epic spell multiple times without caring about the drawback of returning lands. You can also double your epic triggers with Paradox Haze for double upkeep triggers, Strionic Resonator to copy the trigger, heck you can even use Uyo to copy triggers in the following turns along with other Wizard buddies like Meletis Charlatan.

So that was the game plan: play Moonfolk, find Eternal Dominion and ways to copy it, and generate a ton of mana to cast the epic spell and also copy it as many times as possible. And oh boy was that strategy HARD to pull off without cheating via an unrelated infinite combos like taking infinite turns with Archaeomancer + Deadeye Navigator + Time Warp!

I'm really proud of the final Moonfolk list this week. Not only am I running ALL the Moonfolk this time, it also has the sweet Wizard subtheme that I picked up from a previous week and now comes with an "Islands Matter" subtheme that really gives it a kick in power and ramp potential. With cards like High Tide and Caged Sun doubling my mana, I was confident that I'd be able to finally pull off my big epic turn!

Unfortunately, this was the week when Vince decided to run MLD, which completely neutered my Islands Matter subtheme and any chances I'd have to generate the 10+ mana I'd need for my Eternal Dominion turn. Tom was also packing heat this week with Najeela, a commander that needs to be shut down decisively or else she just wins the game, so I didn't have a lot of time to set up. Despite all this, I was one turn away from actually pulling off my epic turn ... but Seth beat me to it. Sigh.

Despite the poor showing, I think the deck is pretty decent, which is why I'm bummed that it didn't get to work this week after so many cumulative hours tweaking the deck. A part of me wants to try it again just one more time but I think after 4-5 attempts it's time to retire Epic Moonfolk for now. See you, Space Moonfolk.

 

Next Week: Least Popular Commanders!

We're looking at the least played commanders according to EDHREC and showing them the love that they deserve! There's some underrated gems down at the bottom of the barrel and we hope to show you their potential!



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