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Commander Clash S4 Episode 1: Anything Goes

Hello and welcome to Commander Clash, a video series where several MTGGoldfish contributors battle in a four player Commander game for fun and bragging rights. A new season means a new roster change: for this season, Seth has decided to step out, and in his place returns Richard, aka The King of Tribal Jank. As is tradition, we're kicking off the new season with a game of Anything Goes, where each of us bring whatever deck we felt like playing. Here's what we've got:

With Seth gone, how will the group dynamic change? Will Tomer gain a new "Friend"? Let's find out! But first, a quick reminder: if you like Commander Clash and other video content here on MTGGoldfish, make sure to subscribe to the MTGGoldfish Youtube Channel to keep up with the latest and greatest.

Tom's Deck (Wort)


Jennifer's Deck (Meren)


Richard's Deck (Bruse & Kraum)


Tomer's Deck (Child)


Post-Game Thoughts

I loved my deck. Playing all these powerful utility lands, especially the new fliplands from Ixalan, felt great, and they were downright amazing with Child of Alara boardwiping. Unfortunately, locking down the board and wiping it every single turn must be a miserable experience for my opponents, so I can't see myself playing it again, despite how much fun I was having. 

Even though the deck as a whole was a Lands deck, the entire goal of the deck was the "Show You the Door" combo, forcing our opponents to kill themselves with Door to Nothingness. I tried to pull it off in a previous episode but it didn't work out, so I tried again with a different shell. The idea is to cast Door to Nothingness, Mycosynth Lattice to give our opponents access to all 5 color mana, and Dictate of Karametra to ramp us and our opponents. Then we Mindslaver an opponent, Donate the Door to that opponent, and then force them to use the Door on themselves. It's the most convoluted win condition I've ever attempted, requires a TON of pieces, a TON of ramp, and is easily disrupted. That did mean it takes a long time to pull off, unfortunately.

The deck also eats up a lot of time on MTGO: with Alchemist's Refuge, Vance's Blasting Cannon, Search for Azcanta, and other powerful utility lands, I couldn't auto-pass priority like most people do to save time. This is perhaps the worst aspect of MTGO multiplayer to me, because the time wasted having to physically press "OK" to every spell cast and every new phase encourages this strange behavior of tapping out each turn. In our MTGO meta, you just don't see much instants being used for this reason, very little countermagic etc. That means Combo decks flourish, or (more often) big hastey alpha strikes for lethal damage out of nowhere are way easier wins online. Some might like this unique meta, but I'd prefer something more representative of a typical paper game.

Would I recommend this type of deck to viewers? Sure -- but only if your playgroup is cool with it!


Next Week: Card Type Tribal!

Each of us will be building a deck where every nonland card in the 99 must all share a card type. The types are: creature, artifact, enchantment, instant, sorcery, and planeswalker. For example, if one of us picked artifact, each nonland card in our deck (not including the commander) must have the artifact type. I like restrictions, and next week's theme is very restrictive, so we'll see what wacky decks we come up with!

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