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Commander Clash S2 Episode 21: New Years Resolutions

Hello and welcome to Commander Clash, a video series where several MTGGoldfish contributors battle in a four player Commander game for fun and bragging rights. This week we're celebrating the new years by challenging ourselves to play decks/archetypes that we'd usually avoid: durdly control players are going to go full aggro, and we're going to give commanders/cards that we don't like another shot!  Here is what we've come up with: 

The Control players swap to Aggro, the Aggro player swaps to Control, and Saskia comes back for a redemption game! How will things pan out? Let's find out! But first, quick reminder: if you like Commander Clash and other video content here on MTGGoldfish, make sure to subscribe to the MTGGoldfish Youtube Channel to keep up with the latest and greatest.


Tom's Deck (Azami)


Richard's Deck (Saskia)


Seth's Deck (Isamaru)


Tomer's Deck (Zurgo)


Post-Game Thoughts

I messed up my recording so I spent most of the game talking like you guys, the viewers, could see my game plan. Right from the beginning my plan was to get Zurgo Helmsmasher on the board and then Wildfire, crippling everyone's boards while Zurgo goes to town. Unfortunately, I couldn't draw lands, and by the time I could execute my plan, I had to play around Tom's countermagic (two untapped lands). The other noteworthy card in my hand was Deflecting Palm, which I kept up mana for in case Richard decided to try and kill me.

My goal from the beginning was to kill Tom: I had cards in hand that dealt with threatening creatures, which were the win conditions of both Richard and Seth, but I knew I didn't have any real answers to Azami, Lady of Scrolls combos backed up with countermagic. Tom played the table masterfully this game: first by convincing me into casting Rolling Earthquake, then countering it for Seth, earning an ally for the rest of the game who was by far Tom's biggest threat at the table; cheap threatening creatures are hard to contain with counterspells and Grand Abolisher plus Spirit of the Labyrinth are also devastating to Azami. Tom managed to keep Seth on his side, convinced his opponents to kill Seth, and then scooped up the game. It was perfect.

Saskia the Unyielding looked much better this game! Her ability to bypass Seth's army was crucial in taking him out. I'm sure he was also itching to bypass Tom's Propaganda by swinging at me instead.

There's one new years resolution that I still must accomplish: assemble Kaldra. It'll happen!

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Next Week: C16 Commanders!

We've shown you the preconstructed C16 decks before. Now we're building custom decks based on the main commanders of C16! We start off with the preconstructed list and then swap in $20 worth of upgrades. As always, we love to hear from you guys! Tell us what you like to see, what you don't like, any ideas that we can put forward for future videos, or anything else you'd like to tell us! You can reach us in the comments section below or tweet me @BudgetCommander.

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