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Commander Clash 13: Pirates, Ninjas, Robots, and Zombies


Hello and welcome to another Commander Clash, a video series where several MTGGoldfish contributors battle in a four player Commander game for fun and bragging rights. This week we're going back to Tribal decks, specifically Pirates, Ninjas, Robots, and Zombies. Let's see what we've got:

Some of the featured tribes are certainly more powerful and better supported than others, but keep in mind Commander this is a multiplayer game and we LOVE to play politics, so power gaps can be bridged through temporary alliances. The resulting game is quite interesting! First, a quick reminder: if you enjoy Commander Clash and other video content here on MTGGoldfish, make sure to subscribe to the MTGGoldfish Youtube Channel to keep up with the latest and greatest. 

Seth's Deck (Pirates)

 

Richard's Deck (Ninjas)

 

Jake's Deck (Robots)

 

Tomer's Deck (Zombies)

 

Next Week: Commander 2014 Planeswalkers!

Seth undoubtedly had the most flavorful deck we've ever had in Commander Clash so far, going above and beyond the tribal requirement by committing 100% to pirate-themed cards, despite nearly all of them being horrible jank. As for the game itself, I think all of us won't underestimate Bloodchief Ascension again. That card is brutal if not dealt with. It's certainly one of those cards that, once you see work one game, you'll know to take it seriously in future games. Lesson learned! Honorable mention goes to Sygg, River Cutthroat, a commander that is easily overlooked, which that works entirely in its favor, as you can see in the video.

Next week, the crew builds decks around the planeswalker commanders from Commander 2014. We've showcased Daretti, Scrap Savant in a previous video, and now it's time to play with the other four. Let's see how these 'walkers fare in Commander!


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