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Brewer's Minute: Seven Under-the-Radar Infinite Combos (Modern)

Hey, everyone. It's time for another Brewer's Minute. This week, we are talking about one of my favorite topics: infinite combos! There are a bunch of fun (and potentially powerful) infinite combos in Modern that are flying just a little bit under the radar. As such, I wanted to take a few minutes to shine a light on these combos. I figured that, perhaps with our brain power combined, we could come up with some sweet lists to make these combos competitive, if not at the GP level, then at least for Friday Night Magic or the kitchen table. So, if you have some ideas about how to make these combos work or even just other cards that can support the combos, make sure to let me know in the comments!

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Combo #1: Spike Feeder and Sunbond

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While this probably isn't a great comparison, it wasn't that long ago that Modern was dominated by a two-card combo that involved getting a four-converted-mana-cost enchantment (Splinter Twin) onto a three-converted-mana-cost creature (Deceiver Exarch or Pestermite), and the combo of Spike Feeder and Sunbond works pretty much the same way. Here's the plan: get a Spike Feeder on the battlefield and then get a Sunbond attached to it; then, we simply remove a counter from Spike Feeder to gain two life, which in turn triggers Sunbond to put two more +1/+1 counters on Spike Feeder so we can repeat the process. The end result is that we not only gain infinite life but also get an infinitely big Spike Feeder!

Combo #2: Quillspike and Devoted Druid

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Devoted Druid is an interesting mana dork. Not only does it tap for mana, but you can untap it by putting a -1/-1 counter on it. The idea is you can use it to make one mana every turn and two mana on one turn (because after you use the -1/-1 counter ability once, Devoted Druid will only have one toughness). However, with the help of Quillspike, Devoted Druid can be much more than just a mana producer. Quillspike allows you to remove a -1/-1 counter from a creature to pump up Quillspike for the cost of only one mana. As a result, we can use the mana produced by Devoted Druid to activate Quillspike an infinite number of times, giving us an infinitely big beater. If our opponent has blockers, we could even use something like Rite of Consumption or Fling to kill our opponent without dealing combat damage!

Combo #3: Niv-Mizzet and Curiosity

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This one's a classic, but it hasn't really seen play in Modern. Niv-Mizzet, the Firemind lets us deal a damage whenever we draw a card, Curiosity makes it so that whenever the enchanted creature deals damage, we can draw a card. When we put both abilities together, we have a combo that allows us to draw our entire deck while also pinging our opponent to death one damage at a time!

Combo #4: Hellkite Charger and Bear Umbra

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Hellkite Charger and Bear Umbra might be one of the jankier combos on our list because it's so expensive, but it's also one of the most unique. If we can get a Hellkite Charger enchanted with a Bear Umbra (and at least seven lands on the battlefield), we can attack with Hellkite Charger, pay seven mana to get another attack step, untap all of our lands with Bear Umbra, and do it all over again until we eventually kill our opponent by attacking an infinite number of times with Hellkite Charger

Combo #5: Duskmantle Guildmage and Mindcrank

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Duskmantle Guildmage and Mindcrank have a lot of potential, because both parts of the combo are so cheap (in fact, we can tutor for both with a card like Muddle the Mixture or Shred Memory, which just happen to be on color). Here's how it works. We get a Duskmantle Guildmage on the battlefield alongside a Mindcrank and then activate the first ability on Duskmantle Guildmage. Then, if we can get just a single card to go in our opponent's graveyard (or get our opponent to lose a single life with the help of something like Gut Shot), we'll mill our opponent's entire library and also make our opponent lose a bunch of life!

#6: Presence of Gond and Midnight Guard or Intruder Alarm (or Intruder Alarm with Thraben Doomsayer)

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This one is a bit confusing, just because there are a lot of different ways to achieve the same goal: making infinite 1/1 creature tokens. First off, we can get a Presence of Gond on a Midnight Guard, and then whenever we tap Midnight Guard to make a 1/1 Elf, Midnight Guard untaps (thanks to a creature entering the battlefield) and then we can do it again and again and again. Intruder Alarm turns all of our creatures into Midnight Guards, which means that we can get Presence of Gond on a hexproof creature for protection and still combo off. Finally, Thraben Doomsayer comes with Presence of Gond built in, which means it makes a two-card infinite combo with Intruder Alarm!

#7: Nim Deathmantle and Composite Golem

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Last but not least, we have Nim Deathmantle and Composite Golem, a combo that can make infinite mana of any combination of colors. Here's the plan. We get a Nim Deathmantle on the battlefield (we don't even need it to be equipped to anything, just sitting on the battlefield). Then, we cast a Composite Golem and immediately sacrifice it, which gives us one mana of each color (five in total). We then spend four of that mana to pay for Nim Deathmantle's "return from the graveyard" trigger to get back Composite Golem; then, we can sacrifice Composite Golem again and repeat the process. As we go through this loop, we are gaining one mana each time, so after a bunch of activations, we'll have an infinite amount of mana floating and then should be able to find a way to win the game in one way or another!


Anyway, that's all for today. Hopefully, these combos get some deck ideas flowing, and if they do, make sure to let me know in the comments! It would be sweet if we could find some fun, interesting, and even competitive decks to abuse these combos! As always, you can reach me on Twitter @SaffronOlive or at

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