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Against the Odds: I Breach the Multiverse (Standard)


Hello, everyone. Welcome to episode 374 of Against the Odds. Last week, we had another March of the Machine Standard Against the Odds poll, and in the end, Breach the Multiverse tromped the competition. As such, we're heading to Standard today to see if we can build a deck that can mill the opponent's entire library in one turn by copying Breach the Multiverse a bunch of times! What spectacular things can Breach the Multiverse do in Standard? Let's get to the video and find out!

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Against the Odds: Breach the Multiverse

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The Deck

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Breach the Multiverse is an interesting card to build around for Against the Odds. On one hand, you could simply play it for value as a reanimation spell, but that's a little bland for Against the Odds. While there are games where Breach will just be a reanimation spell, our main goal is to use it as a game-ending combo piece that potentially can mill the opponent's entire deck and make one of the craziest stacks in Standard, all in one turn! So, how we can maximize the possibilities of Breach the Multiverse?

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First, we have two different cards that can copy Breach the Multiverse in Chandra, Hope's Beacon and See Double. Chandra, Hope's Beacon is especially powerful in our deck because it's good before Breach (if we play Chandra first, we can use its static ability to copy Breach the Multiverse) and also is a planeswalker that we can reanimate with Breach the Multiverse. Our most spectacular turns involve multiple Chandras. We use the first one to copy Breach the Multiverse and then reanimate another Chandra, Hope's Beacon, which will let us use the new Chandra's static ability to copy something else, potentially something we play for free from a reanimated Etali, Primal Conqueror. Meanwhile, See Double is one of my favorite sleeper cards in Standard. We can play it fairly to copy one of our opponent's threats, but we can also use it to copy Breach the Multiverse.

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The other key pieces of the combo are our reanimation targets. While Sheoldred offers some sweet value with Breach the Multiverse since Breach will get enough cards in our opponent's graveyard so we can flip Sheoldred immediately, the real payoff combo-wise is Etali, Primal Conqueror. If we Breach into Etali, we'll get to cast a free card from our deck and from our opponent's deck, which means we potentially can spin into another Breach the Multiverse or a See Double to copy Etali, Primal Conqueror. Oh yeah, and at this point, our opponent's graveyard will be full enough that we'll get both modes on See Double. Thanks to Chandra, Hope's Beacon's copying ability, this means there are times when we'll be able to See Double an Etali that's on the battlefield and a Breach the Multiverse that's on the stack, which is an absurd amount of value!

If we can copy Breach the Multiverse enough times, the end result is that we'll end up milling both players' entire decks, which means that all we need to do is pass the turn, and our opponent will end up dying when they draw a card for their turn with an empty library!

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While not a primary part of our plan, we also can use Invasion of Amonkhet to keep the reanimation / free-spell chain going. If we have an Invasion of Amonkhet on the battlefield, we can spin into Nahiri's Warcrafting to flip it and then copy an Etali, Primal Conqueror in the graveyard to get another spin to find a Breach the Multiverse or See Double.

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The final piece of the puzzle, outside of some removal to stay alive, is ramping up to Breach the Multiverse while also filling our graveyard for reanimation purposes. For this, we have Fable of the Mirror-Breaker and Big Score, which stock our graveyard while making Treasures. With our best draws, we can Big Score on Turn 4 to ramp us up to enough mana to cast Breach the Multiverse on Turn 5, which is pretty absurd!

The Matchups

Our Breach the Multiverse deck struggles with two very different types of deck. The first is aggro. Our curve is absurdly high, so if we run into a deck like Mono-Red or Toxic, there's a chance we'll die before we even get to cast a Breach the Multiverse. While aggro isn't an auto-lose, we do need to run well (by hitting early removal and not drawing too many six- and seven-drops) to have a chance. On the other end of the match spectrum is hardcore counterspell control. Our deck's entire point is to resolve Breach the Multiverse, and a deck full of counters is a good way to stop us from resolving a seven-mana sorcery. Again, it's possible for us to beat draw-go control, especially after sideboarding, when we get Duress and Negate, but it's a tough matchup in general. On the other hand, our deck is pretty absurd against various midrange piles since we can go over the top of pretty much all of them, and we're hilariously good against decks built around Atraxa, Grand Unifier since we can reanimate it or even just copy it with See Double to get our own copies at a discount!

The Odds

All in all, I played 14 matches with the deck and ended up going 7-7 for a 50% match-win percentage, which is solid enough for an Against the Odds deck. More importantly, we did some absurd things with Breach the Multiverse, with games where we would cast so many copies in a turn that we'd end up milling our opponent's deck even though they started the turn with 40 or more cards! In a lot of ways, it felt like we were playing Commander in Standard, with slow starts but having huge, explosive turns in the late game! If you like going big, Breach the Multiverse is pretty hilarious and super fun to play!

Conclusion

Anyway, that's all for today. As always, leave your thoughts, ideas, opinions, and suggestions in the comments, and you can reach me on Twitter @SaffronOlive or at SaffronOlive@MTGGoldfish.com.



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