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Browse > Home / Decks / Brawl / Ashnod, Flesh Mechanist

Deck Primer / Description

This is a strange deck, since it hits like a truck on the play, but if you're on the draw things can go south fast. While at first I was worried about that, I quickly became fond of it.

Gameplan is you only keep a hand with 2-3 lands and 1-2 small creatures.

Turn 1 you always drop Ashnod. Then drop a small creature on turn 2 and attack with Ashnod. You're ramping powerstones to drop big artifacts, so always sac the creature to her ability. That's the full guide to piloting this deck. People often leave her alone for the first turn or two, which is all you need.

If they kill her and are a pretty fast deck or counter heavy deck, concede and move on. It's so fast to get new matches in Arena it's worth going onto the big matches where you're walking in the sacred footsteps of Mishra, Gix, and Yawgmoth. All will be one!

Hold back a deathtouch blocker to deal with stompy big aggro. Even slowing them down by a turn or two is always enough.

New Arena players: I do not recommend building this deck due to the very, very high cost in wildcards. It requires 20-30, half of which are mythics. There are zombie focused Ashnod builds which are a lot cheaper to build and are reliable, fun midrange builds which new players will enjoy the playstyle of more anyway. This deck is very all or nothing, which has its own sort of twisted, Phyrexian fun.

That said, this deck has been quite a bit more reliable than I had thought. I'm never not having fun with this deck.

As for her queue, it's all over the place. I think she's outclassed by 5 color The First Sliver or Go Shintai of Life's Origin's decks, so hopefully they re-adjust her queue with time. But she outperforms against the rest of her queue.

Cards that can be substituted out to save wildcards:

Jadar, Ghoulcaller of Nephalia or Razorlash Transmogrant can be replaced with any other 1 or 2 cmc creature. Preferably something with deathtouch or lifelink. Gifted Aetherborn is a good suggestion

Tergrid, God of Fright is not necessary in this deck. But she is fun.

Karn is in here to lock out artifact heavy decks, since Mono B struggles in Arena against the density of artifacts out there right now.

The most necessary cards in the deck are Immortal Sun, Herald of Anguish, Bolas's Citadel, Sundering Titan, Cityscape Leveler, Wurmcoil Engine. Pretty much in that order of importance.

If you want more removal Sudden Edict or Bloodchief's Thirst or Murderous Rider or Fatal Push are good in this deck.

All this deck feels like it may need is one Planeswalker.

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