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Browse > Home / Strategy / Draft Statistics / Vintage Masters x3
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Limited Analysis: Draft Vintage Masters x3

This data was collected by parsing Magic Online release drafts and seeing what cards were played. The usual disclaimer on card Win% for sweepers, overrun effects and other conditional effects. Note Win% on the Play/Draw is calculated with only the first game of each match.

Summary

Games Analyzed
31,007
Last Updated
2014-06-18

Game Length

Average Turns
8.8
Average Lands Played
6.2

Play or Draw?

Win % on the Play
47.7%
Win % on the Draw
52.3%

Mulligans

Mulligan to 6 5 4 3
Win % Average 36.70% 23.80% 17.10% 0.00%
Win % on the Play 33.80% 23.20% 14.30% 0.00%
Win % on the Draw 39.80% 24.70% 19.50% 0.00%
Games 9,363 516 76 7

Win Percentage by Color

53.1%
47.9%
47.7%
50.6%
52.2%

Top Cards

Card Cost Games Likely Win %
1 Rites of Initiation 429 74.00%
2 Scourge of the Throne 126 69.00%
3 Laquatus's Champion 287 68.00%
4 Recurring Nightmare 982 68.00%
5 Armageddon 72 68.00%

Top Commons

Card Cost Games Likely Win %
1 Falter 527 68.00%
2 Battle Screech 9817 67.00%
3 Gilded Light 82 62.00%
4 Soltari Trooper 6532 61.00%
5 Beetleback Chief 6032 61.00%

Top Uncommons

Card Cost Games Likely Win %
1 Rites of Initiation 429 74.00%
2 Flametongue Kavu 2340 64.00%
3 Empyrial Armor 1452 63.00%
4 Armadillo Cloak 1438 63.00%
5 Blazing Specter 1249 62.00%
See All Card Stats >>

Archetypes

Colors Win % Field % Games
56.70% 8.30% 5,116
55.60% 0.90% 532
55.20% 8.80% 5,395
53.50% 6.40% 3,965
52.90% 6.80% 4,168
52.30% 11.90% 7,347
52.00% 1.40% 842
51.80% 1.50% 902
51.80% 1.10% 662
51.40% 6.50% 4,014
50.80% 2.70% 1,655
50.50% 1.20% 737
49.90% 4.00% 2,461
49.10% 6.10% 3,748
48.90% 1.20% 743
48.20% 5.00% 3,058
48.00% 1.30% 820
47.80% 1.60% 959
47.60% 5.10% 3,118
46.00% 1.60% 961
45.70% 0.70% 422
43.20% 11.30% 6,961
37.30% 1.90% 1,184
35.10% 1.50% 925
31.10% 1.40% 838

* This is derived from replay data of drafts. This has the limitation of only seeing cards in play (you cannot see cards in hand in replays). This means there is a bias for expensive impactful cards. For example, Boulderfall is a very expensive ( ) and impactful card. When you do play it, you will probably win the game (as evidenced by the high win percentage). However, we cannot see all the games where it was stranded in your hand and it cost you the game. Thus the data is a bit biased towards expensive, impactful cards.

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