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Browse > Home / Strategy / Draft Statistics / Invasion / Planeshift / Apocalypse
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Limited Analysis: Draft Invasion / Planeshift / Apocalypse

This data was collected by parsing Magic Online release drafts and seeing what cards were played. The usual disclaimer on card Win% for sweepers, overrun effects and other conditional effects. Note Win% on the Play/Draw is calculated with only the first game of each match.

Summary

Games Analyzed
5,041
Last Updated
2014-02-09

Game Length

Average Turns
10.5
Average Lands Played
7.1

Play or Draw?

Win % on the Play
43.9%
Win % on the Draw
56.1%

Mulligans

Mulligan to 6 5 4 3
Win % Average 35.00% 26.00% 33.30% 0.00%
Win % on the Play 28.90% 15.80% 22.20% 0.00%
Win % on the Draw 41.50% 39.50% 66.70% 0.00%
Games 1,587 100 12 2

Win Percentage by Color

49.5%
52.6%
52.4%
49.6%
52.4%

Top Cards

Card Cost Games Likely Win %
1 Collapsing Borders 2 100.00%
2 Breaking Wave 2 100.00%
3 Overload 1 100.00%
4 Mask of Intolerance 2 100.00%
5 Phyrexian Altar 3 100.00%

Top Commons

Card Cost Games Likely Win %
1 Overload 1 100.00%
2 Confound 314 69.00%
3 Hunting Drake 971 66.00%
4 Plague Spores 334 65.00%
5 Cavern Harpy 1208 65.00%

Top Uncommons

Card Cost Games Likely Win %
1 Surprise Deployment 5 80.00%
2 Flametongue Kavu 482 75.00%
3 Grave Defiler 195 68.00%
4 Wayfaring Giant 64 67.00%
5 Noxious Vapors 3 67.00%
See All Card Stats >>

Archetypes

Colors Win % Field % Games
59.80% 4.40% 356
58.30% 17.70% 1,430
54.70% 12.40% 1,000
54.20% 3.80% 310
52.20% 8.20% 661
51.70% 9.80% 787
50.90% 2.10% 167
47.70% 2.70% 216
47.60% 8.60% 689
46.80% 2.70% 220
43.00% 4.70% 377
40.80% 1.90% 152
40.20% 4.40% 353
40.00% 1.40% 115
39.20% 4.00% 319
38.70% 3.90% 315
32.90% 3.10% 252
31.80% 1.10% 85
25.00% 0.40% 36
24.10% 0.70% 54
22.70% 0.90% 75
17.20% 0.40% 29
12.50% 0.30% 24
11.10% 0.20% 18
5.90% 0.20% 17

* This is derived from replay data of drafts. This has the limitation of only seeing cards in play (you cannot see cards in hand in replays). This means there is a bias for expensive impactful cards. For example, Boulderfall is a very expensive ( ) and impactful card. When you do play it, you will probably win the game (as evidenced by the high win percentage). However, we cannot see all the games where it was stranded in your hand and it cost you the game. Thus the data is a bit biased towards expensive, impactful cards.

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