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Browse > Home / Strategy / Draft Statistics / Cube
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Limited Analysis: Draft Cube

This data was collected by parsing Magic Online release drafts and seeing what cards were played. The usual disclaimer on card Win% for sweepers, overrun effects and other conditional effects. Note Win% on the Play/Draw is calculated with only the first game of each match.

Summary

Games Analyzed
23,033
Last Updated
2014-02-07

Game Length

Average Turns
8.4
Average Lands Played
6.6

Play or Draw?

Win % on the Play
50.5%
Win % on the Draw
49.5%

Mulligans

Mulligan to 6 5 4 3
Win % Average 37.00% 23.20% 26.10% 0.00%
Win % on the Play 36.70% 22.20% 23.80% 0.00%
Win % on the Draw 37.30% 24.70% 28.00% 0.00%
Games 6,962 388 46 5

Win Percentage by Color

51.1%
50.1%
48.7%
48.5%
51.8%

Top Cards

Card Cost Games Likely Win %
1 Emrakul, the Aeons Torn 114 94.00%
2 Nicol Bolas, Planeswalker 263 74.00%
3 Ulamog, the Infinite Gyre 235 70.00%
4 Ravages of War 312 69.00%
5 Palinchron 396 69.00%

Top Commons

Card Cost Games Likely Win %
1 Negate 486 63.00%
2 Reckless Charge 209 62.00%
3 Smash to Smithereens 93 62.00%
4 Capsize 999 61.00%
5 Plated Geopede 560 61.00%

Top Uncommons

Card Cost Games Likely Win %
1 Price of Progress 42 67.00%
2 Dismiss 565 67.00%
3 Forbid 739 65.00%
4 Flashfreeze 157 61.00%
5 Hinder 570 61.00%
See All Card Stats >>

Archetypes

Colors Win % Field % Games
57.40% 6.40% 2,729
55.70% 3.00% 1,299
52.60% 9.30% 3,987
52.20% 4.70% 2,034
52.10% 3.80% 1,639
51.70% 5.70% 2,437
50.80% 2.50% 1,085
50.70% 2.80% 1,209
50.60% 6.50% 2,796
49.80% 3.30% 1,433
49.80% 4.10% 1,763
49.70% 2.50% 1,063
49.50% 2.30% 980
49.10% 5.90% 2,522
48.60% 2.60% 1,136
48.60% 6.30% 2,692
48.50% 7.60% 3,276
48.40% 1.90% 824
48.10% 1.30% 551
47.70% 2.40% 1,043
46.20% 2.60% 1,127
46.10% 3.60% 1,556
44.70% 4.20% 1,790
44.40% 2.60% 1,137
41.10% 2.00% 864

* This is derived from replay data of drafts. This has the limitation of only seeing cards in play (you cannot see cards in hand in replays). This means there is a bias for expensive impactful cards. For example, Boulderfall is a very expensive ( ) and impactful card. When you do play it, you will probably win the game (as evidenced by the high win percentage). However, we cannot see all the games where it was stranded in your hand and it cost you the game. Thus the data is a bit biased towards expensive, impactful cards.

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